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9ed Imperial Armour - Compendium PDF Original Title: 9ed Imperial Armour - Compendium.pdf Uploaded by Copyright: All Rights Reserved Available Formats Download as PDF or read online from Scribd Flag for inappropriate content Download now of 212 Next, what if you want an incredibly stupid super-sized Lord of War drop pod? They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. Ill have to use my converted tech priest as a Warpsmith I guess. I dont think it really fills a role Craftworldsneed, but it can sit at extreme range and pick up targets pretty decently I guess? Both Acastus variants saw a massive 100 points drop. It does still have an incredibly silly amount of firepower, some guns even getting better than before, but it also drops to BS3+, and I think honestly the dream is probably dead. Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. Credit: Jack Hunter. Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. Of the various suits, the Rvarna feels like the big winner. All the titans are losers (except the warhound). Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. For the Eldar, the Revenant Titan getting a 4+ Inv save regardless of how far they move. Hecaton Aiakos is the clear winner here. Note that all of these datasheets are considered to have theHateful Assaultrule since they have all rules that apply to all Chaos Space Marines datasheets, but its not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. Moreso than almost any other faction, Chaos Space Marines have leaned on Forge World units to stay competitive in days gone by. As a bonus, he doesnt have Martial Legacy, so wont be costing you a CP to field. Look, theres atonof content to cover here and weve barely scratched the surface. Titan Legions have had a massive boost in this book! Sicaran Omega. So if you were debating trying it before, it is certainly more tempting now (but still D3 damage, ugh). Drukhari only have two options, and theyre both kind of fine. First up is the Martial Legacy special rule. Las-rippers bump up to 36 range, strength 9, and D6 damage, so theyre very nearly a twin lascannon, and the plasma eradicator trades a point of strength to upgrade from d3 to d6 shots, gain blast, and pick up a point of damage. The Las Pulsar is a whole 20 points cheaper!?!?!?! Achillus Dreadnought [CORE]: Got the main changes from the Galatus, 9 wounds, -1D taken, extra attack. A lot of the profiles have been tidied a little and they benefit greatly from this, as degrading profiles on low wound models like this was often a problem in the previous edition. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hardenough cost wise to make it at least fun to use. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. Credits: That Gobbo. Falchion/Fellblade As an unapologetic lover of all forms of BIG TANKs, I had to take a look at these too. The Hornet is also -1 to hit all the time without having to advance. If there are units that I think are still worth it, Ill note them below. All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! Hes armed with a heavy plasma cannon and dreadnought close combat weapon, and only costs 20 points more than an equivalently armed relic contemptor. They killed my DKOK, thanks a lot after buying a Gorgon. itll rarely be worth it to spend 3 CP to take one. There are some changes in weapons as well stormcannon arrays trade 2 shots for an extra 12 range, melta lances gain blast but swap from 2d3 to d6 shots, and the grav-flux bombard doubles in shots and has a more standard grav weapon statline. ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! The Custodians get the profiles that have previously available on the Forge World website, not massive updates for these outside of some points adjustments, but all the Dreadnoughts including the Telemon have been given the same rule as Astartes Dreads allowing them to reduce damage of incoming shots by 1! Credit: Jack Hunter. This isincredibly bad;for some units itll just limit to your ability to include multiples but more than likely itll just make some units unplayably bad, since theyre likely to be overcosted before you include the CP. Definitely seem fine here, as you reduce the variance risk a lot. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. Nice of you to share! None of them.and all of them. In addition to being recommendations and not rules, theyre just kinda boring. The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. The Kustom Stompa not only gets a decent points cut to 800 points, but also gets ome much improved weapons such as the Belly Gun now getting 3D6 shots! It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. Thankfully they do also get a small benefit in the ability for a vehicle to fire on a 4+ when they are killed, making it a danger at times to take out Krieg vehicles, especially ones with nasty weapons! Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. Imperial Fists converted Carab Culln Leviathan Dreadnought. 44.3M . (LogOut/ They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. TheInquisition retain only their two Named Characters. for open , narrative and matched play. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. In the meantime, head over to the Forge World website and pick up some . Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. 173.9M . Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. Boo. imperial armour compendium 9th edition pdf trove. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. All of the Forge World Chaos Space Marine characters, including the Chaos Hellwright, on and off his Dark Abeyant. Wings:Its Xenos time, and as the chief elf-liker/army understander, Im taking the wheel from here, starting with Craftworlds. The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you dont have to include a Commander to be able to take them any more each Commander just lets you take one without using a slot. The Imperial Armour books have also featured a few less well known successor chapters over the years, and Imperial Armour Compendium features suggested chapter tactics to best represent the way they fight I love this and gives players a framework towards designing their chapter to best fit the lore and narrative of the army as reflected in Warhammer 40k literature! Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. I think theyll kind of fight with each other for the same role, but both have their advantages. We also see some sneak peaks at what weapons may look like in a future Astra Militarum book with a Vanquisher cannon being listed as S16, AP -4, D9 with +1 to hit Vehicles and Monsters I am suddenly very glad i went with rule of cool and armed my Krieg Leman Russ with a Vanquisher cannon! All of them can outflank, too even better. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. It had a good run. After all those words about the leviathan changes, this is a breath of fresh air. No longer will you have to flick back and forth to the very back to find your factions points! You Give Goonhammer Writers Serotonin. All flavours ofMalcador also go down a lot in cost, and while it probably doesnt make them competitive, like a lot of things it stops them being as hateful to use. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. Whirlwind Scorpius. The second rule isnt really a rule its a set of recommended traits and parent chapters for various Forgeworld created chapters. Our latest podcast is now live with two fantastic interviews (post on the website appearing shortly) and we have filmed the first part of our first battle for our Crusade campaign! Now your mileage may vary if you only collect one army, but as I have multiple armies with a wide and varied range of Forge World models across them I much prefer having them all in the one book. Change), You are commenting using your Twitter account. The Gargantuan Squiggoth can also fall back and charge and even move over other units as it they were not there, something lacking in the current sheet making it easy to pin then down. I reckon the Studio have done a great job here at bringing together all these profiles updated and tweaked for the new addition with baked in compatibility to their parent Codexes. I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed but at least not necessarily to the point of being unusable. The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. Not a huge change, but really impactful vs some targets. The Hierophant also gets a huge points drop to 850 points from its previous cost of 2000 so hopefully we start to see more of these, as they are amazing models! #warhammercommunity #warhammer #warhammer40k #khorne #angron #worldeaters #40k #arksofomen #paintingwarhammer #paintingforgeworld #painting #paintings #miniatures #miniaturespainting #warmongers #ad. Credit: Jack Hunter. They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! Welcome to the Imperial Armour Compendium . Just check out the contents page below! It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. Get the latest business insights from Dun & Bradstreet. This is a great change as I often felt some of the Forge World units had some very odd costings. **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles. Atomantic Shielding matches the contemptor, so only a 5+ invulnerable save rather than 4+, combining for an overall substantial drop in durability. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. Finally,AdMech get the same incredibly busted improvements to the Termite as everyone else, and keep their two Secutarii datasheets. Hellforged Leviathan Dreadnought. Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). Massive thanks to @warhammerofficial for sending us a free review copy of Angron! Thats exactly it. We were very lucky to receive a copy of Imperial Armour Compendium a little early from Games Workshop to review and share the content with you all! Meanwhile, the Tantalus gets ahuge price cut in exchange for trading out the weird warlord no one cared about and is also pretty strong as Covens. This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! Cerastus Knight-Castigator. Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. This 224-page hardback book provides you with all the datasheets and supporting rules you need to unleash the fury of your most powerful units in Warhammer 40,000. Whats awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy). It doesnt cost half as many points its dropped from 235 points down to 170. So what do I think of the new book? 800 pts, but what do you get for that? The good news is they might do OK at that up front, they are now a real psyker, getting access to smite and knowing one power from the Rune of Battle discipline. Out the gate as our first winner we have theHornet,because all the reasons they used to be good have pretty much stayed the same or improved. Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now were in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. Effectively this is the second movement nerf of the Cerastus variant (because reasons). These datasheets include. Our full review and unboxing is up over on www.spruesandbrews.com #warhammercommunity #warhammer #warcry #miniatures #miniaturespainting #soulblightgravelords #vampire #paintingwarhammer #painting #gamesworkshop, Our Sunday evening painting stream is live on YouTube and Twitch! Greater Blight Drones are also way better, especially in Death Guard, despite losing the damage on their weapons. Still immunity to melta extra damage? Such a cool model and was great fun to paint up in a more modern scheme! This book is absolutely stackedwith content, and up front we have to be clear we are not going to go through every single datasheet line by line, as theres far too many for us to possibly do that. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. Most notably, the damage of both modes of the flamer has gone down to one, and the other gun has lost AP and the ability to deal MWs to vehicles, and theres really nothing else here thats going to make up for that. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. The Imperial Armour Compendium is available to pre-order from Friday. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. There are two wide-reaching rules for marines. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. Their Phoenix Lord, Irrylith, is less exciting, mostly just being a damage dealer, but isntawfully statted for what he is, certainly looking more appealing than, say, Fuegan. A bright point is his dreadfire claw switching from damage D6 to damage 4, but without the absurd durability he used to have, and without the choice of warlord traits, hes not bringing much to the table. Finally, the dark horse that I am hoping doesnt turn out to go anywhere of the units in this book with titan in their name, the Revenant Titan is probably closest to being decent in a Strike Force game. That probably still isnt pushing them to the top tables. While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. This means that until we see an FAQ or errata saying otherwise, these units areoff-limits to Thousand Sons and Death Guard. Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option, especially as Iconoclasts. The Imperium section of the book is fairly chunky and contains a shed load of new profiles and rules! It lost the ability to shoot twice. Blood Ravens Ultramarines with Stalwart and Knowledge is Power. I hope this is something we see for other less known chapters in the future, even if it is in White Dwarf articles. RIP. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. Theres a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. This website uses cookies so that we can provide you with the best user experience possible. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. The third big change is the inclusion of the Martial Legacyrule. People! Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. My trusty Index: Forces of the Astra Militarum was starting to look a little dog-eared by the end of the edition! Rob: Surprise! #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! Goonhammer and Stat Check are Teaming Up! Much the same as their imperial counterparts! The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. At a high level, you generally see: With that out the way, on to the factions. The Night Shrouds bomb is still one use only, which is a little disappointing but thankfully gets a small points cut. Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. Today we see the new Imperial Armour Compendium up for pre order from Forge World! Games Workshop provided Sprues & Brews a copy of this book for review purposes. Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! The book itself is split into 4 sections broadly following the split of the old Imperial Armour Indexes Forces of the Adeptus Astartes, Forces of the Imperium, Forces of Chaos and Forces of Xenos. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! This also applies to the Chaos Titan Legions too, who essentially get the same datasheets but with suitably chaotic keywords! Alright lets start with the cool stuff that only Chaos Space Marines get, instead of the things we share with loyalists. Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. The Thousand Sons appear to get nothing, which sucks. Vindicator Laser Destroyer. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. Is that a hint of changes to come? Adrasite Spears remain unchanged (and mostly garbage anyway). imperial armour compendium 9th edition pdf trove. BIG bonus. Learn how your comment data is processed. The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. And add to that the fact that they now cost us CP and the same amount of points as the loyalist versions despite losing out on Legion Traits and Combat Doctrines and youve got a recipe for one salty Rob. Sky Slasher Swarms also get a bump their stats and costs are unchanged, but they get built in deep strike. If youre a user of these its worth scanning through and checking for the addition of Blast on their guns Knights missed out on the first pass of FAQs due to not being in the main indexes. Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. If youre going Krieg, its because you love the models or want to declare cavalry charges! The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. On to the datasheets themselves we see a number of changes across the profiles, with the biggest change being weapons a lot have had damage or number of attacks added in line with the changes seen in the Space Marine Codex, units have also been updated to reflect any rules changes from that book such as Duty Eternal being added to all Dreadnoughts making them a lot more survivable. Credit: CrabStuffedMushrooms. Finally, in terms of really big mean things, the Hierophant is an actual unit you can kind of take now, down to 850pts instead of its previous, comical 2K price tag. He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. If you are a fan of Forge World models and want the chance to use them in your games of 40k then you really should pick this book up, and while I understand that for pure Tyranid players it may seem a shame you have to fork out for the entire book, for those who collect multiple armies it is great having all these profiles collected in one place! Both options are now a pretty substantial firepower boost. The one sting in the tail here is that hes returned with theSpeedwaaagh! Imperial Armour Compendium. We also have full reviews of both Codex Supplement: Space Wolves and Codex Supplement: Deathwatch, both also up for preorder today! In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow. The laser volley cannon defaults to being a better lascannon three shots at D3+3 damage. Its much more interesting now with 6 shots in either standard or supercharge, at strength 8, ap-3, and 2 damage in standard mode, bumping up to strength 9 and damage 3 when supercharged. The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. Thats especially true because. Imperial Fists Fellblade. [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! The Lords of War are all kind of losers by virtue of there being no real way to slot them into an army now that the Supreme Command detachment has changed. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! Ultimately, its a stronger unit, but its still a Lord of War. Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. Someone out there was listening, because this was always the fix it needed. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated!